Basic plugin setup
Kirby plugins can be installed via three methods. You will learn how to support all of them in your published plugins.
The three plugin installation methods
Before we get started, let's take a look at the common plugin installation methods:
- Simple "drag and drop" installation from a ZIP file
This method is the most common for beginners or for sites that don't have a complex build and deploy process. Users download the current plugin version with the big green GitHub download button as a ZIP file, extract it and manually drop it into thesite/plugins
directory. No further steps (especially nonpm
orcomposer
commands) should be needed, so the ZIP download needs to include everything the plugin needs. - Installation as a Git submodule
The version control system Git makes it pretty simple to import other Git repos into the site's repo with thegit submodule add <repo> <path>
command. Git will fetch the plugin repo and will place it into thesite/plugins
directory for the user. Again, there should be no further steps, so the contents of the repo need to be ready for use. - Installation with Composer
Composer is a dependency manager for PHP. It needs to be setup once by the users, but can then install Kirby plugins as well as other libraries automatically. It is particularly useful when working in a team or when a deployment setup is used and is therefore often used by advanced Kirby users. Plugins need support for Composer with acomposer.json
file.
As you can see, each installation method has its own special requirements. But don't worry, all of our plugin setup tutorials are designed with all three methods in mind.
It's important that your published plugin supports all three methods, as each of them has advantages and disadvantages. Depending on the personal preference of plugin users and their use-case and project requirements, a different method will be best for them. By supporting all three methods, you can increase your audience by quite a bit. That being said: If your plugin was just built for your own use, you don't need to care about any of this and only need to support the method(s) you personally use.
So let's get started with the basic steps you need to take care of for published plugins.
The Pluginkit: Our example plugin
We have created a simple example plugin called the Pluginkit. It has several Git branches for the different plugin setup tutorials.
You can find the code for this basic tutorial in the 1-basic
branch.
If you want to follow along, you can download a ZIP file of that branch or get it via Composer:
Please note that using Composer on the command line is not required for this tutorial, not even for supporting plugin installation via Composer. For most plugins, you can use the ZIP file of the Pluginkit and never have to touch the command line (unless you want to, which is fine too).
The composer create-project
command creates a vendor
directory and a composer.lock
file inside your new plugin directory. Both are not required if you don't plan to use Composer for plugin dependencies or autoloading, however they are also not harmful. In case you don't want to deal with them at all, download the ZIP file, which does not include these files.
General recommended setup
Your plugin's Git repo
Your plugin needs to live inside its own Git repository. This is required for the Git submodule installation method. Where that Git repo lives does not matter. Most Kirby plugins are published on GitHub, which makes collaboration with other users (e.g. bug reports, pull requests, forks of your plugin) easier. However it's also possible to set your Git repo up at a different provider like GitLab or on your own Gitea server.
Basic files for configuration and documentation
The Pluginkit contains several basic files that we recommend for all plugins:
- The
.editorconfig
file contains rules for your code editor or IDE. It makes sure that the coding style (indentation, whitespace handling etc.) is consistent. We recommend it because it will make your life easier when contributors send a pull request to your plugin. If their code editor supports the standard as well, they won't need to do anything manually to use the same coding style as you. You can read more about the EditorConfig standard on their website. - The
.gitignore
file contains a list of files that should not be included in the Git repository. It should include all files that are never needed for your plugin (e.g. npm or Composer dependencies that are only used in development as well as build files and invisible operating system files). Never include any files your plugin needs (e.g. libraries you required via Composer). Also see the tutorial for the plugin setup with Composer dependencies about this. - The
.gitattributes
file is similar in that it ignores files. However it doesn't ignore files completely from the repo, but instead just from the ZIP download and the installation via Composer. It should contain files that are needed in the repo, but not for use of the plugin (e.g. unit and integration tests, the dotfiles like.gitignore
and.gitattributes
itself, scripts for development etc.). It is optional and only needed for that last ✨. Again, don't ignore any files that are needed for your plugin. Otherwise the ZIP download and Composer installation methods won't work. - Much more important is the
LICENSE.md
. It tells your users which license your plugin is published under. TheMIT
license is pretty common, but you can of course use any license you like, open-source or not. You can find more about software licenses on https://choosealicense.com. - Equally important is the
README.md
file. It contains information about your plugin as well as installation and usage instructions. You can find an exampleREADME
in the Pluginkit. - We also recommend to include a security policy in
SECURITY.md
. This file will automatically be picked up by GitHub's "Security" tab and will tell your users which versions of your plugin are supported and what to do when a user finds a vulnerability in your plugin code.
The composer.json
The composer.json
file is the most important configuration file for your plugin. It enables users to install your plugin with Composer and also provides useful metadata in the Kirby installation.
The most basic form for a Kirby plugin looks like this:
- The
name
field is required and will later determine the name under which your plugin is available for installation via Composer. - The fields
description
,license
andauthors
are metadata fields. The contents of those fields are not important for plugin installation, but will show up in different places, like on Packagist. - The
type
andrequire
fields are required for the correct installation of your plugin. By defining the package type askirby-plugin
, ourgetkirby/composer-installer
package will know that your plugin needs to be installed to thesite/plugins
directory. For that to work, thegetkirby/composer-installer
package needs to be loaded explicitly.
Both the type
field and the getkirby/composer-installer
dependency are required for your plugin to work, otherwise it won't be loaded correctly by Kirby.
Do not use the composer/installers
package, it does not fully support Kirby 3 plugins. Our own getkirby/composer-installer
was designed with this tutorial in mind.
The Composer installer will install your plugin to site/plugins/{{ name }}
by default, so in this example to site/plugins/pluginkit
. If your Composer package name differs from the name of your plugin (e.g. if it is superwoman/kirby-plugin-superplugin
), you can override the plugin name in your composer.json
:
Composer supports many additional configuration options. Please note that the options that are defined as "root-only" do not apply to plugins.
The index.php
Now let's get to the actual code of your plugin.
The entry point for your plugin is the index.php
file. You can read more about this file in the Plugin Basics.
Your plugin may have any number of additional code files. How to load them dynamically is described in the tutorial for the plugin setup with autoloader.
The setup with a separate config.php
file for Composer is no longer recommended as it can cause issues with the autoloading order. If you put your code directly into the index.php
file and don't autoload it with Composer, Kirby will pick it up just fine.
Publish your plugin
Once your plugin is ready, you can publish it with the following steps:
- Push your code to your Git repository.
- Create a Git tag with the version number of your release.
- Publish your plugin on Packagist to enable installation via Composer (only needed once, Packagist will pick up new Git tags automatically after that).
- If you want to advertise your plugin in the plugin directory on our getkirby.com website, fork the getkirby.com repo, add the required pages for your plugin, and make a pull request. Or tell everybody about it on the forum in the plugins category.